Last updated: October 2026
Everyone hates being the new guy. Mostly because it means that you have no knowledge of the process and have to learn it from scratch. And learning requires a lot of what people might call “stupid questions”.
My teacher used to say that she doesn’t answer “stupid questions,” so naturally I grew up finding answers to them literally anywhere else. So, today, I’m going to give you my research on stupid (or not-so-stupid) questions that I had when I was just learning about creative review and approval, so you don’t have to go out of your way to ask somebody else.
What is a creative review?
First off, let’s discuss what we’re dealing with here.
A creative review is a checkpoint where people responsible for a piece of creative work (ad, packaging, poster, web page, etc.) look at it, judge it against the brief, and tell the creator what needs to change before the final sign-off is possible. We call it a creative “review” because, unlike approval, this process shapes the finished work with the feedback from every stakeholder, rather than just giving a yes/no.

Great feedback is always consistent, correct, and current. In the creative review process, it means that you cannot just send the file to five different people and hope the feedback will find its way home safely. A proper review has a scope, list of reviewers, deadline, and an end point. And no matter what you’re reviewing, it should always answer three questions:
- Does this do what the brief asked?
- Is anything wrong, off-brand, or legally risky?
- What exactly needs to be changed?
If, at the end of the creative review, at least one of these questions is not answered, a review isn’t finished and has to continue.
Where does creative review fit in the creative process?
In his book Creativity (1996), psychologist Mihaly Csikszentmihalyi described five stages of the creative process: preparation, incubation, insight, evaluation, and elaboration. And though they may not translate fully into the business world, creative review fits right into the last ones and works both for those creating traditional art and packaging alike.
Evaluation is where an idea is tested against reality (or a brief): does it work, does it serve the purpose, is it worth pursuing, or should we go back to square one? Evaluation can be both self-evaluation and feedback that you receive from others in the creative review process. And in both cases, you still have to make sure it’s consistent, correct, and current.
And then the elaboration part is that long, unglamorous period of polishing an idea into something that feels finished and fits the reality (brief). Sometimes, this includes a lot of bad blood from people with opposite or contradictory opinions, and it’s important that you, as an artist or designer, know how to handle it.
What’s the difference between creative review and creative approval?
Do you like the people who give their opinion when it’s not needed? No? Then you’re going to hate the lack of distinction between review and approval. People use these two words interchangeably, and because of that, the line between these roles fades away. And consequently, you start getting opinions on whether or not design is worth shipping from a person supposed to only check the legal. So, for your convenience, here’s an overview of the rules for both creative review and approval.
Review and approval must always be kept separate. It doesn’t mean an approver cannot give their opinion or that a reviewer cannot think the design is ready. But the difference is in the scope and the purpose of the job. Reviewers feed into the conversation about how to improve the design, while approvers end it with a yes or no.
What does a reviewer need before they start?
Now, you might have thought that all you have to send for a creative review is a file. But if you’ve been reading this article closely, you’ll know that is simply not true. A good creative review has to be correct and current. Which means the reviewer should be up to date with all the specifics of the project. Here’s what will make a round of creative review better:
- The brief/reference files: what this piece is, for whom, and how it’s supposed to feel. If you don’t have a brief, here’s a guide on how to write one.
- What the round is for: are we discussing a general concept, copy, or doing a final pixel check? Evaluating the idea and checking barcode placement happen at different stages.
- Previous decisions: if it’s not the first round of review, what were some of the most important decisions made previously? What were early hard stops, and what did the team decide to circle back to later on?
- Deadline: if you really want to get the review “at their earliest,” set a deadline.
- Who else is reviewing: simply an FYI. It’s nice to have general knowledge of who’s reviewing with you this round (especially if reviewers change a lot), so you don’t duplicate notes or rewrite someone else’s lane (the area they’re responsible for).
It’s a few sentences in a message that save you a whole round.
All of that, in one place
Creative review software keeps the brief, past decisions, deadlines and reviewers right next to the design, and moves each round along for you.
Should creative reviews be meetings or async?
I always imagined chic meetings where people talk about the design and bicker over the shade of teal. However, that is not the default or the healthy option. Creative reviews should be mostly async, with meetings as the exception.
The creative review meetings only feel productive. In reality, you spend 20 minutes listening to the same person’s opinion, maybe with some extra comments thrown in there. The quietest reviewer’s point gets lost because they haven’t had coffee yet, and the output is a whole page of frantic scribbles. And on top of that, no one actually has the time to sit down with their thoughts and just look.
With async reviews, people have the time to sit down and process what’s going on the screen, maybe notice a typo or a slight fluctuation in shade where there isn’t supposed to be one. Then, they leave comments directly on the design. Everything is in context, together with other reviewers’ comments, so nobody spends their work hours decoding scribbles.

But this doesn’t mean that meetings are banned. Book one when:
- Reviewers can’t agree: the comments keep bouncing back and forth with no end in sight.
- The feedback is about direction: if a concept is about to get killed, it’s kinder to say it face to face.
- It’s the final, high-stakes round: the approver wants to talk it through before saying yes.
Even then, whatever gets decided in the meeting should end up written next to the design. Unless you’re a professional note-taker, it will all just end up being scribbles next to the grocery list.
How long should a creative review take?
When I was new, I honestly thought a review took as long as it took. Someone would get to it eventually, right? Wrong. “Eventually” is a deadline graveyard.
A review round runs on two clocks: how long reviewers take to respond, and how long the designer takes to make the changes. The first one is the creative reviews problem. Your file can sit in inboxes for days while everyone waits for that moment to “really look at it,” which, spoiler alert, never comes. And feedback that’s a week late is usually about a version nobody’s working on anymore, so it’s always a mystery how current that feedback will be.
Here’s what keeps it moving:
- Set a response window: 24-48 hours works for most internal reviews. Complex packaging or regulated content may need more.
- Silence means no changes: if someone doesn’t reply by the deadline, the round moves on without them. Harsh, but it stops one slow reviewer from holding the whole project hostage.
- Plan rounds: if launch is in two weeks and you need three rounds, you already know when each one has to close.
How do you give useful feedback on creative work?
Short answer: be specific, stick to the brief, and say what’s wrong instead of how to fix it.
“I don’t like it” is not feedback. “The headline gets lost against the background” is. The second one gives the designer a problem to solve, and trust me, they’ll solve it better than your suggestion to “make it pop.”
If you want the long answer, we have a whole guide on how to write design feedback that designers can actually act on.

What do you do when two reviewers disagree?
Eventually, this happens. One wants the logo bigger. The other wants it smaller. Both are very sure. And you’re stuck in the middle like a kid whose parents can’t agree on dinner.
The fix is simple: someone has to consolidate the feedback before it ever reaches the designer. Usually that’s the project manager, account lead, or creative lead. Their job is to:
- Collect every comment in one place
- Remove the duplicates
- Spot the conflicts
- Settle them using the brief, the brand guidelines, or each reviewer’s lane
- Hand the designer one clean list
If the brief doesn’t settle it, the lane does: brand gets the last word on brand, legal on legal. And if two people in the same lane still can’t agree, or there’s no project manager to consolidate, it goes to the approver. That’s literally what they’re there for.
How many review rounds is normal?
Two or three. If you find yourself on round six, something’s broken, and it’s rarely the design.
Endless rounds usually come from one of three places:
- A vague brief: every round becomes a new guess at what the work is supposed to be.
- Revolving reviewers: someone new joins every round and restarts the whole conversation.
- No consolidation: the designer gets conflicting notes and has to pick a side.
Agree on a round limit at the start, ideally in the brief or the contract. Something like two internal rounds, one client round, one final check. When you hit the limit, the work goes to approval or gets escalated. I know you’re kind enough to agree to another “quick” round, but you shouldn’t. That’s where the devil lives.
And you’re not rushing anyone. The fewer rounds there are, the more careful the reviewers will be with their feedback and make sure each round counts.

Who has the final say?
One person. Just one. Like Highlander, there can be only one.
The approver doesn’t have to be the most senior person in the company, but they should hold enough weight to make a decision and live with the consequences. The team must know who it is before the first review even starts.
Once the review rounds are done, the approver gets the consolidated version and makes the call. They can fully approve it, approve with small changes that don’t require a new round, or reject it with clear reasons.
Some teams also use approval methods like selective approval or checklists, so the approver can sign off on specific parts of a design or confirm each requirement one by one. Whatever the method, write the decision down. Six months from now, someone will ask “who approved this?” and “I think it was in an email somewhere” is not the answer you want to give.
What should you check before creative goes live?
Every type of design has its own special way of going wrong. I learned that the hard way, so here’s a cheat sheet to save you the trouble:
Add the checklist to the review request for the final round. That way, the last pass is about these details and not a brand-new round of opinions.
Do you need software for creative review?
You don’t need it for your first project, but as soon as you start thinking of projects as “X per month,” go for it.
Email and shared folders work only when there is one reviewer, one file, and no extra complications (like you running a store in the background). Then come the complications in the form of more reviewers, more versions, a few concurrent projects, clients replying from their phone, etc. Comments get lost, old versions are reviewed on a daily basis, and no one knows where the approval is.
There is specialized design review software that solves these problems. It gives you one place where feedback can be pinned to the design, then reviewers discuss it live (while looking at it) from the comfort of their own chairs. You compare versions and get a specific role-by-role breakdown of the creative review process.
So, if that is something that resonates with you, you definitely should go for creative review software as soon as possible. And to help you decide, here’s our guide to the best tools on the market right now.

Final thoughts
So, those were my “stupid questions.” Turns out, most of them weren’t that stupid after all, and the answers would’ve saved me a lot of reply-all chains if someone had just told me.
A good creative review process doesn’t need more control or more meetings. It needs everyone to know what they’re reviewing, when, and who gets the last word. Keep your feedback consistent, correct, and current, and round six turns back into round two.
And if you’d rather have a tool keep track of all that for you, that’s exactly what we built Approval Studio for. Whatever you go with, just please don’t skip the brief.
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