drawing idea

The 12 Principles of a Designer

Today we have a bit of a non-standard blog entry. It’s not the interview but rather a lecture of a man working in the design sphere for over a decade. There will be no questions, just answers and there will be no real names. 

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Approval Studio bs quickreviewer

Approval Studio vs Quickreviewer: choosing a design proofing tool

It’s totally normal that working on a review\proofing tool we pay attention to all the competitors on the market and every new face in the sphere catches our eye.

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interview

We want to hear you!

Our team researches the possibility to reduce the operational costs for design and creative teams. As the outcome of our research, we intend to release the artwork review and approval process automation solution.

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brain

Design & psychology

Today, I want to share with you, probably, the most interesting conversation that we had up until today. Daniel May is a design professional, who’s been working with such companies like Sony and BMG, and it’s possible, that some of his works you can find in your music collection on the CD covers.

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ui/ux

What is the best collaboration tool for UX\UI designers?

Today, we are talking to Andrii Horbachov and Dmytriy Kravchenko – the co-founders of Brave Wings digital bureau, UX\UI specialists from Ukraine. These guys have truly remarkable works in their portfolio, some of them can be found on Dribble, other projects cannot be shared in free access, due to contract restrictions, but believe me, they are even more interesting and complicated. Traditionally, we discuss the business process of creative teams, issues and solutions. And, as you can see from the title, the guys have an answer for those, trying to find the best collaboration tool for UX\UI designers. Can you guess what would be the tool? I doubt it, but let us know in the comments below.

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packaging design science

Packaging design as science

I’ve heard a lot of criticism about the design choices made by different companies while releasing their products to the market. Nowadays, having a high-quality product in the box might be even less important than having a nice, eye-catching and appealing box, as when you “meet” the product for the first time – you see its packaging, but have no clue what’s inside of it.

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RE VII

Resident Evil VII Branding Analysis

Resident Evil 7: Biohazard is a survival horror game developed and published by Capcom, released in January 2017 for Windows, PlayStation 4, and Xbox One, and in May 2018 for the Nintendo Switch in Japan. Diverging from the more action-oriented Resident Evil 5 and Resident Evil 6, Resident Evil 7 returns to the franchise’s survival horror roots, emphasizing exploration. 

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workplace

Communication with client & design innovations

While working on the web-app, targeted for creative teams, our Approval Studio guys have carried out a big research, making interviews with Project Managers, Team Leads, Design Professors and Specialists working in different creative spheres, such as packaging design, label design, interior design, UX/UI design, etc. The most interesting conversations will be published here, in Approval Studio blog.

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checklist

Five Achilles’​ Heels of Every Packaging Project

Each package is great in its own unique way, but most of them face pretty similar problems. We at Approval Studio have systematized the most typical issues and described five Achilles’ heels of every packaging project. Check yourself before adding a fresh artwork to your portfolio or sending it to a publisher. No need? Well, at least you can laugh at our witty out-of-the-context comments.

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Profitability of the creative team

What decreases the profitability of a creative team? My personal experience in fixing that

I used to work as the Project manager and Creative director and noticed that the majority of our projects were losing profitability due to the simple reason – miscommunication. And I mean internal miscommunication within a team and with the client as well. As a result, we had to miss the deadlines several times and clients were unhappy even if it wasn’t totally our fault.

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Creative direction

What is the main cause of a headache in creative direction? Nick Schön’s vision

During the last months, I`m asking CDs, Art-Directors and design managers the one question – what is the main headache in their job? This exciting experience became a good source for some blog series I`ll share with you later.

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creativity

Looking for project management software. How to make the right decision?

So let`s talk about product-centric vision. Nirav Patel answered the question “How do I find the best project management tool?”

Nirav Patel, IT Project / Product Manager with 12 years of experience talks about must-have features: Read more